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 System & Software Requirements   

Last Update: Tuesday, 19 January 2016 17:54

 

 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

 FSS Add-on Scenery has been Designed to Operate on High Specification Computer Systems

 

FSS Software Products will not perform well on low specification computer systems and require at least a multi-core i3 or i5 CPU over-clocked system. A i7-multi-core CPU (or better!) system is strongly recommended. To assist users, the following minimum requirement specifications are recommended. Readers should be aware that these recommendations are only given as a guide:

 

 

 

  HARDWARE REQUIREMENTS

 

CPU Processor:                2.8 GHz Intel i7-930 quad core or better (o/c 3.8 GHz minimum recommended)

Memory Cache:               4 MB (8 MB recommended)

RAM Memory:                4 GB (6 MB minimum recommended)

Video Card:                      512 MB (minimum) (1280 MB recommended)

Video Card Type:            NVidia GForce GTX 470 (GTX 470, GTX 670 & GTX 680 all recommended) †

Direct X Version:            DirectX 11 (recommended) ( DirectX 9c minimum)

Hard Drive:                     500 GB (at least two Hard Drives, one a Solid State Drive recommended)

 

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 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

 

 

  SOFTWARE PRODUCT REQUIREMENTS

 

O/S Platform:                  Windows 7/8 (Home Premium) 64-bit operating system (recommended), Vista or XP

FS Version:                     Flight Simulator X (Standard, Deluxe or Gold Editions)

FS Service Pack(s):        Microsoft Flight Simulator X SP1 & SP2 Service Packs (Not required if using Acceleration Expansion Pack)

FS Expansion Pack:        Flight Simulator X Acceleration Expansion Pack (Includes SP1 & SP2 Service Packs)

FS Upgrade:                    Flight 1 Software Ultimate Terrain X-Europe (recommended for improving terrain views)

FS Upgrade (Optional)    Flight 1 Software Ground Environment X-Europe (recommended with UTX for best scenery views)

 

In some instances, FSS Scenery will not - repeat - will not - display correctly with Microsoft Flight Simulator X unless the flight simulator has been upgraded with Microsoft's SP1 & SP2 Service Packs, Microsoft’s FSX Acceleration Expansion Pack (not required with FSX Gold Edition), Flight 1 Ultimate Terrain X (Europe) and Ground Environment X (Europe) software products. Without these upgrades, it is possible that some 3D-land objects may appear in the sea, port coastlines may become cliffs & landscape may appear in areas where there should be sea (visible also in the default scenery of FSX) as well as other peculiar & undesirable effects! FSS will clarify & advise users if such conditions exist with a particular FSS Software Product.

 

FS Software Updates:     It is strongly recommended that the original version of UTX (Europe) is updated to version 1.4.0 dated 02/23/2010. The original version of GEX (Europe) should also be updated with the latest software version from Flight 1 Software.

 

FS Upgrades - Latest Versions: Flight 1 Software has released its latest updated (2015) version of GEX and UTX (2013):

 

GEX Europe Version 2.50 – Part of the GEX World System. This will update Version 2.40 (2013) to Version 2.50.

 

The 'Main GEX Interface' page is Version is currently Version 1.430.

 

and

 

UTX Europe, Update Version 1.5.0 (2013).

 

† Flight Simulator X does not make specific use of either Crossfire or SLI configurations. This was a decision taken by the now demised ACES Game Studio developers since neither configuration at the time was supported - Flight Simulator X was designed to work with multiple monitor setups. The performance increase by investing in two, or more, Graphic Cards in a Crossfire/SLI configuration has actually been found to be less dramatic in FSX then was originally expected and is therefore not generally recommended.

 

Users with systems not meeting these minimum hardware requirements should still be able to run FSX with FSS add-on scenery installed, albeit with lower sliders and scenery level of detail (LOD) settings. Back to Hardware Requirements

  

 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

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Recommended Display Settings for FSX with FSS Products

 

1-Graphics

Target Frame Rate

Global Options (Texture)

Filtering

Anti-aliasing

Advance Animation

Lens Flare

----------------------------------

 

 

Unlimited

Very High (max)

Anisotropic

------------------------

5-Traffic

 

Airline traffic density

General Aviation traffic density

Airport vehicle density

Road vehicles

Ship ferries *

Leisure boats

-------------------------------------------------

Note

* If the ‘Ship ferries’ setting is below 10% then any AI Cruise liners or boats will not be seen sailing in and out of a sea port.

 

 

 

20-40%

20-40%

Medium

10-40%

10-40% 

10-40%

----------

 

 

3-Scenery

 

LOD radius

Mesh complexity

Mesh resolution

Texture resolution †

Scenery complexity ††

Autogen density

Special effects detail

Water effects

Land detail textures

 

 

 

Large (max)

100 (max)

1 m (max)

7 cm (max)

Extremely Dense (max)

Very Dense

High (max)

Low 2x

   

Notes

† The texture resolution should be changed from 7 cm to either 30 or 60 cm if a 'bleed-through' of underlying textures occur in scenery spot locations of the world - this is due to a BUG in FSX!

 †† If the ‘Scenery complexity’ is set to ‘normal’ the sea port will still be visible, but in less detail. An ‘Extremely dense’ setting will generally provide the best visual scenery effects.

 

 

 

The tables below provide a brief guide to emphasize which FSX element is influenced (x) by which hardware subsystem. It is by no means complete, but does provides a good starting point for those who are lost when considering an upgrade, which hopefully would bring a better FSX experience.

 

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 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

 Graphic Options

 

1-Graphics Options

 

Parameter

CPU

RAM

Graphics Subsystem (GSS)

GSS RAM

Target frame rate

x      

Resolution

x x x x

Filtering

    x  

Anti-aliasing

    x  

Global Texture resolution

  x   x

Lens Flare

x      

Light Bloom

x      

Advanced Animations

x      

Informational Text

       

 

3-Scenery Options

 

Parameter

CPU

RAM

Graphics Subsystem (GSS)

GSS RAM

Level of detail radius

x x    

Mesh complexity

x x    

Mesh resolution

x x    

Texture resolution

  x   x

Water effects

x   x  

Scenery complexity

x     x

Autogen density

x      

Ground scenery shadows

x      

Special effects detail

x      

5-Traffic Options

Parameter

CPU

RAM

Graphics Subsystem (GSS)

GSS RAM

Airline traffic density

x x   x

General aviation traffic density

x x   x

Airport Vehicle Density

x x   x

Road Vehicles

x x   x

Ships and Ferries

x x   x

Leisure Boats

x x   x

 

Of course the compromise in all display settings is a fast, smooth, response speed verses quality and quantity of the viewed environment for a given computer system. Each of us will eventually choose display settings which is a trade-off between these and other configuration factors. Remember that FSX is about smoothness of flight, irrespective of the number of frames-per-second (FPS) rate; although it is a 3D-render application it is a simulator and not a game, constantly calculating real-time changes rather than using pre-defined controls and maps!
 

The possible combinations of terrain, water, etc., settings with Flight 1 Software Ultimate Terrain X (Europe) software tool are far too numerous to discuss here and therefore must be left as a personal choice of the user. FSS can give no guarantee that a particular terrain setup with the UTX software tool will result in a FSS scenery product behaving as it was originally designed to do! Users of an FSS Scenery Product are advised to read the accompanying documentation for changes (if any) to Ultimate Terrain X (Europe) with the UTX (Europe) software tool. Nevertheless, the FSX settings shown below may be a good starting point for a smooth flight by virtual pilots and will show them how FSX settings affects UTX performance.

 

 

 

 

 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

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 Monitor Display

 

FlightSem Software Products have been designed and developed with the recommended minimum monitor hardware setting of 1280 x 768 x 32 pixel resolution in mind. The choice of monitor(s) is of course a personal one. An FSS scenery product will display perfectly well on a single monitor, but for users who have multiple screen setups they will be please to know that products will function well with a Matrox TH2Go triple screen setup (3x1280 x 768). There is no obvious reason why an FSS scenery product should not work satisfactorily with either lower or higher screen resolutions and/or single or multiple screen displays.

 

However, if you use a wide screen aspect ratio monitor you will need to ensure that under the display header in the simulator's configuration file (fsx.CFG) that the Boolean code line WideViewAspect reads True

[DISPLAY]

WideViewAspect=True

If it is False then change it to True and save the file.

 

To do this correctly you will need to edit the 'hidden' fsx.CFG file and not the fsx.CFG file under the FSX folder, which changes each time FSX is executed and closed! To accomplish this task follow the steps below

 

1 Open Windows Explorer

2 Select Tools > Folder options ... > View.

3 Under Hidden files & folders highlight the 'show hidden files, folders & drives' button

4 Click on 'Apply' then on 'OK'.

 

Next, in Windows Explorer, navigate to the FSX folder as follows

 

                     C: > Users > {Your users name} > AppData > Roaming > Microsoft > FSX

 

From the list of folders & files in the FSX folder find the fsx.CFG file and edit it in Notepad (double left mouse click). Find the [DISPLAY] header in the fsx.CFG file and check/correct the WideViewAspect line of code to show WideViewAspect=True.

 

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 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

 

 DirectX

 

Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements, such as full-colour graphics, video, 3D animation and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs. Microsoft Flight Simulator X was originally designed around DirectX 9c.

 

Unfortunately DirectX 10 was planned only for Microsoft's Vista operating system. The architectural changes meant that the current generation would not be able to supply the performance gains that DirectX 10 made possible. Vista will run quite well on current generation Graphics Subsystem (GSS) in DirectX 9 'compatibility mode', but if you want to enjoy dramatic effects and possible performance gains, you cannot avoid investing in a DirectX 10 or DirectX 11 compatible GSS. A well tuned DirectX 9c simulator that runs smoothly should run smooth with DirectX 10 or DirectX 11!

 

DirectX 11 is the platform used behind the development of FlightSem Software Scenery Products. For that reason, it is recommended that DirectX 11 is used. However, there is no known reason why either DirectX 10 or DirectX 9.0c could not be used and function equally as well, but with less 'graphic goody' effects. That said, it pays to keep DirectX updated to the latest version as it likely contains enhancements and maybe also some performance gains that could benefit graphic-intensive applications like Microsoft  Flight Simulator X.

 

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 Hardware Requirements     Software    Display Settings     Graphic Options      Monitor Display    DirectX    Configuration of FSX

 

 

 Configuration of FSX

 

The ACES Team forgot to include a line of code in their installation of FSX SP2 Acceleration. The following should be written into the graphics header in the fsx.CFG file

 

        [GRAPHICS]

        HIGHMEMFIX=1

 

Edit the 'hidden' fsx.CFG file and not the fsx.CFG file under the FSX folder as explained under the Monitor Display section.

 

If you wish to disable the pre-loading files for the default flight and thus launching FSX faster from the desktop, insert the following line of code under the main header of the fsx.CFG file

 

        [MAIN]

        DisablePreload=1

 

Also check that under the [GRAPHICS] heading that the following line of code is set to either 1024 (minimum), 2048 or 4096 and not 512 to allow for HD textures

 

        [GRAPHICS]

       TEXTURE_MAX_LOAD=1024

 

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